CxImage
is a C++ class to manage virtually any kind of images.
It can load, save, display, transform images in a very simple and fast way.
Around there are many good libraries (OpenIL, FreeImage, PaintLib ...), these are powerful, complete, and constantly updated. However if you ever try to use them, you may find some difficulties; because these libraries are mainly platform independent, written in C, sometimes with a basic C++ wrapper and with tons of compiler switch declarations. Now with the new GDI+ classes on the scene, CxImage isn't so useful, but at least here you have the source code.
No. Altogether it's a windows library, because of some particular constructors and the painting functions, but the backbone is platform independent.
Easy: PNG and MNG! The library contains LZW encoders/decoders. Due to Unisys
patent enforcement, you should be aware of the limitations. The TIFF library
is also affected by this. With CxImage
it's a simple operation
to remove a specific format, you are free to make your choice.
With the release 5.00, CxImage uses RLE compression as default for GIF images,
it is less efficient but it's free. CxImage can also read and write truecolor
images with the GIF format, it is a useless option, because the result is larger
than a BMP, just try it if you are curious, IE5 loads correctly this format.
I'm sorry, but each JPG, PNG and TIFF library adds about 100KB to the final
application. CxImage
impact is less than 50KB. So you should support
and link only the formats that your application really needs. These are the
weights of the switches:
Option | Size [Kbyte] |
CxImage core (all switches off) | 20 |
CXIMAGE_SUPPORT_ALPHA + CXIMAGE_SUPPORT_SELECTION + CXIMAGE_SUPPORT_TRANSFORMATION | 20 |
CXIMAGE_SUPPORT_DSP | 16 |
CXIMAGE_SUPPORT_WINDOWS | 8 |
Built in codecs (BMP, GIF, ICO, TGA, PCX, WBMP, WMF) | 24 |
JPEG | 88 |
PNG | 104 |
TIFF | 124 |
Maybe. CxImage
has been designed to be easily extended, but CxImage
first should be stable enough to guarantee a good base class for the other formats.
In any case, the actual formats cover the 99% of the normal demand.
Starting form my CxDib
class, that implements memory DIBs only,
I tried to add some members to read images from files. Looking for a solution,
I found a nice MFC class named CImage
on the net, release 1.4 (1998).
CImage
supports BMP, GIF, PNG and JPG, but suffers many little
bugs and uses a complex class structure, so I decided to strip it to the base
and merge CxDib
with the CImage
philosophy, to obtain
the new CxImage
class. Also I updated the libraries for JPG, PNG
and ZLIB.
With CxImage
is very easy to add new image types, so I added the
TIFF library (rev. 6) and a minimal support for ICON
s, MNG, TGA
and PCX. Finally I added some specific functions to obtain an image from global
HANDLE
s (windows clipboard) and objects (windows resources).
With the release 5, CxImage has now a good support for memory files, new methods
and file formats, and it is more portable: it works also with WinCE and Linux.
CTwain
code; to Abe
for multi page tiffs code; to Chris Shearer
Cooper for memory file suggestions and code; to Brent
Corkum for BCMenu
code.More specific credits and disclaimers are in every header file of each library.
You must compile all the libraries before you can link the demo application.
The whole operation is quite simple: open the CxImgLib.dsw workspace,
select the menu "Build/Batch Build..." and click the "Build" button.
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This will need some minutes to complete (the intermediate files occupy
60MB!). When everything is done, select the demo project and launch the
application.
The demo application shows how to:
//Load the resource IDR_PNG1 from the PNG resource type CxImage* newImage = new CxImage(); newImage->LoadResource(FindResource(NULL,MAKEINTRESOURCE(IDR_PNG1),"PNG"),CXIMAGE_FORMAT_PNG);or
//Load the resource IDR_JPG1 from DLL CxImage* newImage = new CxImage(); HINSTANCE hdll=LoadLibrary("imagelib.dll"); if (hdll){ HRSRC hres=FindResource(hdll,MAKEINTRESOURCE(IDR_JPG1),"JPG"); newImage->LoadResource(hres,CXIMAGE_FORMAT_JPG,hdll); FreeLibrary(hdll); }or
//Load a bitmap resource; HBITMAP bitmap = ::LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_BITMAP1))); CxImage *newImage = new CxImage();
newImage->CreateFromHBITMAP(bitmap);
CxImage image((BYTE*)buffer,size,image_type);or
CxMemFile memfile((BYTE*)buffer,size); CxImage image(&memfile,image_type);or
CxMemFile memfile((BYTE*)buffer,size); CxImage* image = new CxImage(); image->Decode(&memfile,type);
long size=0; BYTE* buffer=0; image.Encode(buffer,size,image_type); ... free(buffer);or
CxMemFile memfile; memfile.Open(); image.Encode(&memfile,image_type); BYTE* buffer = memfile.GetBuffer(); long size = memfile.Size(); ... free(buffer);
CxImage *pimage[3]; pimage[0]=&image1; pimage[1]=&image2; pimage[2]=&image3; FILE* hFile; hFile = fopen("multipage.tif","w+b"); CxImageTIF multiimage; multiimage.Encode(hFile,pimage,3); fclose(hFile);or
FILE* hFile; hFile = fopen("c:\\multi.tif","w+b"); CxImageTIF image; image.Load("c:\\1.tif",CXIMAGE_FORMAT_TIF); image.Encode(hFile,true); image.Load("c:\\2.bmp",CXIMAGE_FORMAT_BMP); image.Encode(hFile,true); image.Load("c:\\3.png",CXIMAGE_FORMAT_PNG); image.Encode(hFile); fclose(hFile);
//copy HANDLE hDIB = image->CopyToHandle(); if (::OpenClipboard(AfxGetApp()->m_pMainWnd->GetSafeHwnd())) { if(::EmptyClipboard()) { if (::SetClipboardData(CF_DIB,hDIB) == NULL ) { AfxMessageBox( "Unable to set Clipboard data" ); } } } CloseClipboard(); //paste HANDLE hBitmap=NULL; CxImage *newima = new CxImage();
if (OpenClipboard()) hBitmap=GetClipboardData(CF_DIB); if (hBitmap) newima->CreateFromHANDLE(hBitmap);
CloseClipboard();
CxImage image("myfile.png", CXIMAGE_FORMAT_PNG); HBITMAP m_bitmap = image.MakeBitmap(m_picture.GetDC()->m_hDC); m_picture.SetBitmap(m_bitmap);
Win95,WinNT, Win98, WinME, W2K, WinXP, WinCE, Linux = Yes
For any questions, e-mail to: ing.davide.pizzolato@libero.it