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VC++ Game Sample Source Code, Wave File Play, Midi file play, DirectX

 
 Jörg König

Environment: VC++ 6

The Tetris Clone CGTetris

Screen
Sound & Music
Multilinguality
Building the game
Changes in version 1.1
Download
 

This game was born by a wish of my wife, an ultimate Tetris fan, to play a "nice" Tetris on the PC. Many clones of Tetris in the net were all not good enough (not nice :-),  boring or simply unplayable ...). Buying such a (comparatively trivial) game was not an option. So I developed a new clone of this great game.

The game includes a lot of code not developed by me. All these "stolen" codes came from the internet pages, and I think it's alright to use it. I will not mention all the developers, whose code is inside the game (I fear I will forget somebody). If you're interested, you might look into the sources to retrieve this information. Some parts of the "stolen" code were modified, so please refer to the related original article in the codeguru's pages rather than extracting it from the game's source!

Screen

To have a little bit of fun, your screen settings should support at least 256 colors. Hi- or true color would be much nicer.

Sound & Music

CGTetris makes a difference between sound and music. Sounds are implemented by using wave files (*.wav), while music is implemented by using MIDI files (*.mid) (You can see these files only in the source code distribution. In the game distribution they are built into the game.)
You need a soundcard to hear both, sounds and music.
Furthermore you need an installation of DirectX (at least version 3). Sounds are played via DirectSound. The advantages of DirectSound over the win32 API function PlaySound(), are its lower latency and the ability to mix sounds on the fly.
CGTetris does not install DirectX, because it is already installed on many hosts. If you don't have it right now, you might download it from microsofts home page.

Multilinguality

In the current version (1.1) CGTetris is able to "speak" 3 languages. The default language is the one of the internet: English. The game is able to detect which is the current users default language. You only need a proper language DLL to make the game speak the right language.
 
Language Needed Language DLL
English none (default)
German German.lng
French   (since version 1.1) French.lng   (done by Yann_STEPHAN@hp.com)
list of currently available languages

The sources of the language DLLs are inside the source distribution. The DLLs are inside the setup procedure.

If you are interested in creating a language DLL for others than the supported languages, please let me know.

Building the game

Since the first publication of this game, I've got a lot of messages from people ucancode.neting me, why the sources won't compile. Well, you need service pack 3 for the developer studio (VC++ 6). This SP contains some bug-fixes the compiler has with STL and templates.

Changes in version 1.1

  • added french DLL (thanks to Yann_STEPHAN@hp.com)
  • some minor modifications in handling language DLLs

Download

Now for the interesting part: the download. If you want to build the game by yourself (MS-VC++ 6 project), you might select the source code distribution (a ZIP file). Otherwise you can download the game's setup procedure. For all you cautious net surfers: The game is checked against bugs and viruses as good as one can check such things. The setup routine does not modify your system directories. An uninstall procedure will be installed, too. The installation routine was built with the publicly available setup toolkit GkSetup 1.60 (it took me just 5 minutes to build it!)

CGTetris is free software. You can redistribute it as long as it is not sold for profit without the authors written consent. The software does not include any warranty. Any damage (of what kind ever) resulting from the use of this software, rests entirely to the user.
Installable Game Source Project
CGTetris11.exe 738 KB CGTetris11src.zip340 KB

 

 

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