YOU CAN CODE!

 

With The Case Of UCanCode.net  Release The Power OF  Visual C++ !   HomeProducts | PurchaseSupport | Downloads  
View in English
View in Japanese
View in
참고
View in Franšais
View in Italiano
View in 中文(繁體)
Download Evaluation
Pricing & Purchase?
E-XD++Visual C++/ MFC Products
Overview
Features Tour 
Electronic Form Solution
Visualization & HMI Solution
Power system HMI Solution
CAD Drawing and Printing Solution

Bar code labeling Solution
Workflow Solution

Coal industry HMI Solution
Instrumentation Gauge Solution

Report Printing Solution
Graphical modeling Solution
GIS mapping solution

Visio graphics solution
Industrial control SCADA &HMI Solution
BPM business process Solution

Industrial monitoring Solution
Flowchart and diagramming Solution
Organization Diagram Solution

Graphic editor Source Code
UML drawing editor Source Code
Map Diagramming Solution

Architectural Graphic Drawing Solution
Request Evaluation
Purchase
ActiveX COM Products
Overview
Download
Purchase
Technical Support
  General Q & A
Discussion Board
Contact Us

Links

Get Ready to Unleash the Power of UCanCode .NET


UCanCode Software focuses on general application software development. We provide complete solution for developers. No matter you want to develop a simple database workflow application, or an large flow/diagram based system, our product will provide a complete solution for you. Our product had been used by hundreds of top companies around the world!

"100% source code provided! Free you from not daring to use components because of unable to master the key technology of components!"


_TrackMouseEvent, GetWindow, GetWindowRect, SubclassWindow, GetWindowLong, SetWindowLong, Drawing, VC++, source code

  • Download demo project - 56 Kb

  • Download source files - 37 Kb

    I think that the default look of common CTabCtrl is not cool enough (for the year 2000) when the control is used with scrolling tabs:

    The CLBTabCtrl class uses my CLBSpinButtonCtrl class (see "Owner drawn spin button control with autodisabling arrow buttons" article) and completly draw itself to look like this.

    Beside that, my CLBTabCtrl class has "autoraising items" feature. It means, that when mouse is over inactive item, that item is drawn higher then other inactive items and its right border became darker. This feature also persist when tab control is used in stacked mode:

    How to use CLBTabCtrl

    1. Add LBTabCtrl.h and LBTabCtrl.cpp to your project.

    2. Create a new class derived from CPropertySheet and add it to project.

    3. Include LBTabCtrl.h file in the header file of just created CPropertySheet-derived class.

      #include "LBTabCtrl.h"; 
    4. Add a member variable to that CPropertySheet-derived class.

       CLBTabCtrl m_LBTabCtrl; 
    5. Subclass the common tab control to CLBTabCtrl. The good place to do this - in the virtual member function OnInitDialog() of CPropertySheet-derived class:

      BOOL CLBTabDemoPropSheet::OnInitDialog() 
      {
      	BOOL bResult =CPropertySheet::OnInitDialog(); 
      	
      	//Subclass default CTabCtrl to CLBTabCtrl
      	CTabCtrl *pTab =GetTabControl();
      	m_LBTabCtrl.SubclassWindow(pTab->m_hWnd);
      
      	return bResult;
      }
        

      After that you can use that CPropertySheet-derived class everywhere as usual CPropertySheet. For instance:

      CLBTabDemoPropSheet sheet("Any Title");
      CPropertyPage page1(IDD_PROPPAGE1),page2(IDD_PROPPAGE2),page3(IDD_PROPPAGE3);
      
      sheet.AddPage(&page1);
      sheet.AddPage(&page2);
      sheet.AddPage(&page3);
      
      // The following line is required if you wish to switch on 
      // the scrolling mode,since stacked mode is default 
      // for tab controls.
      sheet.EnableStackedTabs(FALSE); 
      
      sheet.DoModal();
      

      Note: Certainly you also can subclass any tab control, which does not lives within CPropertySheet.

    How it works

    1. Overview

    The CLBTabCtrl is owner drawn tab control. To make its job this control handles the following messages:

    • WM_MOUSEMOVE

    • WM_MOUSELEAVE

    • TCN_SELCHANGING

    • TCN_SELCHANGE

    • TCM_SETCURSEL

    • WM_HSCROLL

    • WM_PAINT

    • WM_ERASEBKGND

    • WM_KILLFOCUS

    • WM_SETFOCUS

    It also overrides virtual member functions of CTabCtrl:

    • PreSubclassWindow

    • WindowProc

    Note: There is a possibility to switch off /on the "autoraising items" feature of CLBTabCtrl, using its public member function [bool SetAutoRaising(bool bOn)].

    2. How autoraising items work

    Only handling of WM_MOUSEMOVE and WM_MOUSELEAVE does the trick. When the mouse enters the CLBTabCtrl it receive WM_MOUSEMOVE message and in that moment I use _TrackMouseEvent API to be notified with WM_MOUSELEAVE message, when the mouse leaves tab control. This API,declared in "Commctrl.h", tries to use the window manager's implementation of TrackMouseEvent if it is present(for Win98/NT), otherwise it emulates (for Win95).

     
    TRACKMOUSEEVENT stTRACKMOUSEEVENT;
    stTRACKMOUSEEVENT.cbSize = sizeof(stTRACKMOUSEEVENT);
    stTRACKMOUSEEVENT.hwndTrack=m_hWnd;
    stTRACKMOUSEEVENT.dwFlags=TME_LEAVE;
    _TrackMouseEvent(&stTRACKMOUSEEVENT);
    

     

    After that used approach is straightforward:

    • In WM_MOUSEMOVE handler I invalidate the item which is under mouse to draw it as raised and also invalidate item which was raised before as normal (unraised).

    • In WM_MOUSELEAVE handler I invalidate item which was raised before mouse leaved CLBTabCtrl, to draw it as normal (unraised).

    3. How CLBSpinButtonCtrl is involved

    CLBSpinButtonCtrl substitutes the common up-down control which used within CTabCtrl in scrolling mode. It is done in the virtual member function PreSubclassWindow() of CLBTabCtrl. There I look for msctls_updown32 control and if it is present, modify its size, position and subclass it to CLBSpinButtonCtrl, which have autodisabling arrow buttons.

    	CWnd* pWnd = GetWindow(GW_CHILD);
    	while(pWnd)
    	{
    	  char buf[]="msctls_updown32";
    	  intnRet= ::GetClassName(pWnd->m_hWnd,
    	  buf,sizeof(buf)/sizeof(buf[0]));
    	  if(nRet&&strcmp(buf,"msctls_updown32"))
    	  {
    	    pWnd=pWnd->GetWindow(GW_HWNDNEXT);
    	  }
    	  else
    	  { 
    	    //The msctls_updown32 control isfound.
    	    //
    	    pWnd->GetWindowRect(&m_rectUpDn);
    	    ScreenToClient(&m_rectUpDn);
    	    //Update size and position of msctls_updown32 control
    	    m_rectUpDn.DeflateRect(3,2);
    	    m_rectUpDn.OffsetRect(3,5);
    		
    	    pWnd->MoveWindow(&m_rectUpDn); 
    	    //Subclass common msctls_updown32 control to
    	    //my CLBSpinButtonCtrl, which have autodisabling arrow
    	    buttons.m_Spin.SubclassWindow(pWnd->m_hWnd);
    	    pWnd=0;
    	  }
    	}
    

    4. Handling the TCN_SELCHANGING and TCN_SELCHANGE messages

    These messages are handled as reflected notification messages. After my handlers do the job, the parent window also get a chance to handle it.

    After CLBTabCtrl control (and its parent) handles TCN_SELCHANGING message, the system will send to it WM_PAINT/WM_ERASEBKGND messages. Since at that moment I still don't know which item has become active, and can not properly draw items, I have to avoid these WM_PAINT/WM_ERASEBKGND messages to get rid of flickering.

    Since up-down control do not receive WM_PAINT/WM_ERASEBKGND messages if it is invisible, so I temporary set the appropriate visible bits off and the control thinks it is visible even though it is not.

     DWORD dwStyle = ::GetWindowLong(m_hWnd,GWL_STYLE);
    if (dwStyle & WS_VISIBLE)
      ::SetWindowLong(m_hWnd, GWL_STYLE, (dwStyle & ~ WS_VISIBLE));//switch off WS_VISIBLE
    

    I set visible bits back on in TCN_SELCHANGE handler, when it is good time to redraw CLBTabCtrl.

    5. Handling the WM_PAINT message

    1. First of all to get rid of flickering I'm drawing to memory DC (dc). So I have to create compatible memory DC and select bitmap into it.

       	CPaintDC RealDC(this);
      	CDC dc;
      	CBitmap bmpMem,*pOldMemBmp;
      	rctPnt=dcReal.m_ps.rcPaint;
      	dc.CreateCompatibleDC(&RealDC);
      	bmpMem.CreateCompatibleBitmap(&RealDC,
      		rctPaint.Width(),rctPaint.Height());
      	pOldMemBmp=dc.SelectObject(&bmpMem);
      	
      	// Since we are bypassing WM_ERASEBCKGND, by returning TRUE from its 
      	//handler - let's do its job here 
      	dc.FillSolidRect(&rctPaint,::GetSysColor(COLOR_BTNFACE));
            
    2. After that I check if current repaint has happened due to autoraised item. If so, I repaint only raised item. Otherwise I repaint parts of border of CLBTabCtrl which overlapped by update region. After that I draw all inactive items which intersects the update region. And in the last turn the active item is drawn, in case if it also intersects the update region.

      For drawing of items I've used virtual member function DrawItem of CTabCtrl and virtual member function DrawItemRect, added to CLBTabCtrl.

       

    3. At the final step I copy the resulting bitmap from memory DC to the screen, using BitBlt with SRCCOPY ROP.

       

    Standard Disclaimer

    These files may be redistributed unmodified by any means providing it is not sold for profit without the authors written consent, and providing that the authors name and all copyright notices remains intact. This code may be used in compiled form in any way you wish with the following conditions:

    If the source code is used in any commercial product then a statement along the lines of "Portions Copyright (C) 1999 Oleg Lobach" must be included in the startup banner, "About" box or printed documentation. The source code may not be compiled into a standalone library and sold for profit. In any other cases the code is free to whoever wants it anyway!

    This software is provided "as is" without express or implied warranty.The author accepts no liability for any damages to your computer or data these products may cause.

  •  

     

    Copyright ?1998-2009 UCanCode.Net Software , all rights reserved.
    Other product and company names herein may be the trademarks of their respective owners.

    Please direct your questions or comments to webmaster@ucancode.net