YOU CAN CODE!

 

With The Case Of UCanCode.net  Release The Power OF  Visual C++ !   HomeProducts | PurchaseSupport | Downloads  
Download Evaluation
Pricing & Purchase?
E-XD++Visual C++/ MFC Products
Overview
Features Tour 
Electronic Form Solution
Visualization & HMI Solution
Power system HMI Solution
CAD Drawing and Printing Solution

Bar code labeling Solution
Workflow Solution

Coal industry HMI Solution
Instrumentation Gauge Solution

Report Printing Solution
Graphical modeling Solution
GIS mapping solution

Visio graphics solution
Industrial control SCADA &HMI Solution
BPM business process Solution

Industrial monitoring Solution
Flowchart and diagramming Solution
Organization Diagram Solution

Graphic editor Source Code
UML drawing editor Source Code
Map Diagramming Solution

Architectural Graphic Drawing Solution
Request Evaluation
Purchase
ActiveX COM Products
Overview
Download
Purchase
Technical Support
  General Q & A
Discussion Board
Contact Us

Links

Get Ready to Unleash the Power of UCanCode .NET

 


UCanCode Software focuses on general application software development. We provide complete solution for developers. No matter you want to develop a simple database workflow application, or an large flow/diagram based system, our product will provide a complete solution for you. Our product had been used by hundreds of top companies around the world!

"100% source code provided! Free you from not daring to use components because of unable to master the key technology of components!"


VC++ Sample: Create Shadow of bitmap, draw shadow with GDI, TransparentBlt, SetBitmapBits and GetBitmapBits or GetRValue, GetGValue and GetBValue

 
 

Code Snippet

 

Create Shadow of bitmap, draw shadow with GDI

This method is explained through the CreateShadow(COLORREF transparentColor, COLORREF shadowColor) function, as shown below:
Collapse Copy Code
void CreateShadow(COLORREF transparentColor, COLORREF shadowColor)
{
    int i,j, k, l;
    RECT rect = {0, 0, 300, 200};

    // Create temporary DC and bitmap
    HDC hDC = ::GetDC(NULL);
    HDC hTempDC = ::CreateCompatibleDC(hDC);
    HBITMAP hTempBitmap = CreateCompatibleBitmap(hDC, 300, 200);
    HBITMAP hOldTempBitmap = (HBITMAP)::SelectObject(hTempDC, hTempBitmap);
    HDC hTempDC2 = ::CreateCompatibleDC(hDC);
    HBITMAP hTempBitmap2 = CreateCompatibleBitmap(hDC, 300, 200);
    HBITMAP hOldTempBitmap2 = (HBITMAP)::SelectObject(hTempDC2, hTempBitmap2);
    HDC hTempDC3 = ::CreateCompatibleDC(hDC);
    HBITMAP hTempBitmap3 = CreateCompatibleBitmap(hDC, 300, 200);
    HBITMAP hOldTempBitmap3 = (HBITMAP)::SelectObject(hTempDC3, hTempBitmap3);
    ::ReleaseDC(NULL, hDC);

    // Clear background
    HBRUSH hBgBrush = ::CreateSolidBrush(transparentColor);
    ::FillRect(hTempDC, &rect, hBgBrush);
    ::FillRect(hTempDC2, &rect, hBgBrush);
    ::BitBlt(hTempDC3, 0, 0, 300, 200, m_hBgDC, 0, 0, SRCCOPY);
    ::DeleteObject(hBgBrush);

    // Create drawing on shadow DC
    CreateDrawing(hTempDC2);

    // Draw memory DC on temporary DC
    int shadowOffset = 5;
    ::TransparentBlt(hTempDC, shadowOffset, shadowOffset, 300, 200,
        hTempDC2, 0, 0, 300, 200, transparentColor);

    // Get original bitmap
    BITMAP bmpOrig;
    GetObject(m_hMemBitmap, sizeof(BITMAP), &bmpOrig);
    int sizeOrig = bmpOrig.bmWidthBytes * bmpOrig.bmHeight;
    BYTE* pDataOrig = new BYTE[sizeOrig];
    GetBitmapBits(m_hMemBitmap, sizeOrig, pDataOrig);
    int bppOrig = bmpOrig.bmBitsPixel >> 3;

    // Get source bitmap
    BITMAP bmpSrc;
    GetObject(hTempBitmap, sizeof(BITMAP), &bmpSrc);
    int sizeSrc = bmpSrc.bmWidthBytes * bmpSrc.bmHeight;
    BYTE* pDataSrc = new BYTE[sizeSrc];
    GetBitmapBits(hTempBitmap, sizeSrc, pDataSrc);
    int bppSrc = bmpSrc.bmBitsPixel >> 3;

    // Get source2 bitmap
    BITMAP bmpSrc2;
    GetObject(hTempBitmap2, sizeof(BITMAP), &bmpSrc2);
    int sizeSrc2 = bmpSrc2.bmWidthBytes * bmpSrc2.bmHeight;
    BYTE* pDataSrc2 = new BYTE[sizeSrc2];
    GetBitmapBits(hTempBitmap2, sizeSrc2, pDataSrc2);
    int bppSrc2 = bmpSrc2.bmBitsPixel >> 3;

    // Get source3 bitmap
    BITMAP bmpSrc3;
    GetObject(hTempBitmap3, sizeof(BITMAP), &bmpSrc3);
    int sizeSrc3 = bmpSrc3.bmWidthBytes * bmpSrc3.bmHeight;
    BYTE* pDataSrc3 = new BYTE[sizeSrc3];
    GetBitmapBits(hTempBitmap3, sizeSrc3, pDataSrc3);
    int bppSrc3 = bmpSrc3.bmBitsPixel >> 3;

    // Get destination bitmap
    BITMAP bmpDst;
    GetObject(m_hShadowBitmap, sizeof(BITMAP), &bmpDst);
    int sizeDst = bmpDst.bmWidthBytes * bmpDst.bmHeight;
    BYTE* pDataDst = new BYTE[sizeDst];
    GetBitmapBits(m_hShadowBitmap, sizeDst, pDataDst);
    int bppDst = bmpDst.bmBitsPixel >> 3;

    // Get transparent color
    BYTE redTransparent = GetRValue(transparentColor);
    BYTE greenTransparent = GetGValue(transparentColor);
    BYTE blueTransparent = GetBValue(transparentColor);

    // Get shadow color
    BYTE redShadow = GetRValue(shadowColor);
    BYTE greenShadow = GetGValue(shadowColor);
    BYTE blueShadow = GetBValue(shadowColor);

    // Copy source bitmap to destination bitmap using transparent color
    int verticalOffset = 0;
    int horizontalOffset;
    int totalOffset;
    BYTE red, green, blue;
    for (i=0; i<bmpSrc.bmHeight; i++)
    {
        horizontalOffset = 0;

        for (j=0; j<bmpSrc.bmWidth; j++)
        {
            // Calculate total offset
            totalOffset = verticalOffset + horizontalOffset;

            // Get source pixel
            blue = pDataSrc[totalOffset];
            green = pDataSrc[totalOffset+1];
            red = pDataSrc[totalOffset+2];

            // Check for transparent color
            if ((red != redTransparent) || (green != greenTransparent) ||
                    (blue != blueTransparent))
            {
                // Set destination pixel
                pDataSrc3[totalOffset] = blueShadow;
                pDataSrc3[totalOffset+1] = greenShadow;
                pDataSrc3[totalOffset+2] = redShadow;
            }

            // Increment horizontal offset
            horizontalOffset += bppSrc;
        }

        // Increment vertical offset
        verticalOffset += bmpSrc.bmWidthBytes;
    }

    // Create temporary bitmap
    BYTE* pDataTemp = new BYTE[sizeDst];
    memcpy(pDataTemp, pDataSrc3, sizeDst);
    BYTE* pDataTemp2 = new BYTE[sizeDst];
    memcpy(pDataTemp2, pDataSrc, sizeDst);

    // Apply blur effect
    int filterSize = 5;
    int filterHalfSize = filterSize >> 1;
    int filterX, filterY, filterOffset;
    int resultRed, resultGreen, resultBlue;
    int resultRed2, resultGreen2, resultBlue2;
    verticalOffset = 0;
    for (i=filterHalfSize; i<bmpDst.bmHeight-filterHalfSize; i++)
    {
        horizontalOffset = 0;

        for (j=filterHalfSize; j<bmpDst.bmWidth-filterHalfSize; j++)
        {
            // Calculate total offset
            totalOffset = verticalOffset + horizontalOffset;

            if ((i>=filterHalfSize) && (i<bmpDst.bmHeight-filterHalfSize) &&
                (j>=filterHalfSize) && (j<bmpDst.bmWidth-filterHalfSize))
            {
                // Clear result pixel
                resultRed = resultGreen = resultBlue = 0;
                resultRed2 = resultGreen2 = resultBlue2 = 0;

                // Set vertical filter offset
                filterY = verticalOffset;

                // Apply filter
                for (k=-filterHalfSize; k<=filterHalfSize; k++)
                {
                    // Set horizontal filter offset
                    filterX = horizontalOffset;

                    for (l=-filterHalfSize; l<=filterHalfSize; l++)
                    {
                        // Calculate total filter offset
                        filterOffset = filterY + filterX;

                        // Calculate result pixel
                        resultBlue += pDataSrc3[filterOffset];
                        resultGreen += pDataSrc3[filterOffset+1];
                        resultRed += pDataSrc3[filterOffset+2];
                        resultBlue2 += pDataSrc[filterOffset];
                        resultGreen2 += pDataSrc[filterOffset+1];
                        resultRed2 += pDataSrc[filterOffset+2];

                        // Increment horizontal filter offset
                        filterX += bppDst;
                    }

                    // Increment vertical filter offset
                    filterY += bmpDst.bmWidthBytes;
                }

                // Set destination pixel
                pDataTemp[totalOffset] = resultBlue / (filterSize*filterSize);
                pDataTemp[totalOffset+1] = resultGreen / (filterSize*filterSize);
                pDataTemp[totalOffset+2] = resultRed / (filterSize*filterSize);

                pDataTemp2[totalOffset] = resultBlue2 / (filterSize*filterSize);
                pDataTemp2[totalOffset+1] = resultGreen2 / (filterSize*filterSize);
                pDataTemp2[totalOffset+2] = resultRed2 / (filterSize*filterSize);
            }

            // Increment horizontal offset
            horizontalOffset += bppDst;
        }

        // Increment vertical offset
        verticalOffset += bmpDst.bmWidthBytes;
    }

    // Copy shadow bitmap to destination bitmap
    verticalOffset = 0;
    double alpha=1.0, alpha_koef;
    double shadow_default_intensity = (redShadow + greenShadow + blueShadow) / 3;
    double shadow_intenzity, shadow_koef;
    for (i=0; i<bmpDst.bmHeight; i++)
    {
        horizontalOffset = 0;

        for (j=0; j<bmpDst.bmWidth; j++)
        {
            // Calculate total offset
            totalOffset = verticalOffset + horizontalOffset;

            // Check for transparent color
            if ((pDataTemp2[totalOffset+2] != redTransparent) ||
                  (pDataTemp2[totalOffset+1] != greenTransparent) ||
                  (pDataTemp2[totalOffset] != blueTransparent))
            {
                // Calculate shadow transparency
                shadow_intenzity = (pDataTemp2[totalOffset] +
                    pDataTemp2[totalOffset+1] + pDataTemp2[totalOffset+2]) / 3;
                shadow_koef =
                    (shadow_intenzity - 255) / (shadow_default_intensity - 255);
                if (fabs(shadow_koef) > 0.5)
                    shadow_koef = 0.5 * (fabs(shadow_koef) / shadow_koef);
                if (shadow_default_intensity == 255)
                    alpha_koef = 0.0;
                else
                    alpha_koef = alpha * shadow_koef;

                // Calculate destination pixel
                blue = (BYTE)(alpha_koef*pDataTemp[totalOffset] +
                       (1.0-alpha_koef)*pDataDst[totalOffset]);
                green = (BYTE)(alpha_koef*pDataTemp[totalOffset+1] +
                        (1.0-alpha_koef)*pDataDst[totalOffset+1]);
                red = (BYTE)(alpha_koef*pDataTemp[totalOffset+2] +
                      (1.0-alpha_koef)*pDataDst[totalOffset+2]);

                // Set destination pixel
                pDataSrc3[totalOffset] = blue;
                pDataSrc3[totalOffset+1] = green;
                pDataSrc3[totalOffset+2] = red;
            }
            else
            {
                // Set destination pixel
                pDataSrc3[totalOffset] = pDataDst[totalOffset];
                pDataSrc3[totalOffset+1] = pDataDst[totalOffset+1];
                pDataSrc3[totalOffset+2] = pDataDst[totalOffset+2];
            }

            // Increment horizontal offset
            horizontalOffset += bppDst;
        }

        // Increment vertical offset
        verticalOffset += bmpDst.bmWidthBytes;
    }

    // Set destination bitmap
    ::SetBitmapBits(m_hShadowBitmap, sizeDst, pDataSrc3);

    // Destroy buffers
    delete pDataOrig;
    delete pDataTemp;
    delete pDataTemp2;
    delete pDataSrc;
    delete pDataSrc2;
    delete pDataSrc3;
    delete pDataDst;

    // Destroy temporary DC and bitmap
    if (hTempDC)
    {
        ::SelectObject(hTempDC, hOldTempBitmap);
        ::DeleteDC(hTempDC);
        ::DeleteObject(hTempBitmap);
    }
    if (hTempDC2)
    {
        ::SelectObject(hTempDC2, hOldTempBitmap2);
        ::DeleteDC(hTempDC2);
        ::DeleteObject(hTempBitmap2);
    }
    if (hTempDC3)
    {
        ::SelectObject(hTempDC3, hOldTempBitmap3);
        ::DeleteDC(hTempDC3);
        ::DeleteObject(hTempBitmap3);
    }

    // Create drawing on shadow DC
    CreateDrawing(m_hShadowDC);
}
This method is explained through the CreateGlow(COLORREF transparentColor, COLORREF glowColor) function, as shown below:
Collapse Copy Code
void CreateGlow(COLORREF transparentColor, COLORREF glowColor)
{
    int i,j, k, l;
    RECT rect = {0, 0, 300, 200};

    // Create temporary DC and bitmap
    HDC hDC = ::GetDC(NULL);
    HDC hTempDC = ::CreateCompatibleDC(hDC);
    HBITMAP hTempBitmap = CreateCompatibleBitmap(hDC, 300, 200);
    HBITMAP hOldTempBitmap = (HBITMAP)::SelectObject(hTempDC, hTempBitmap);
    HDC hTempDC2 = ::CreateCompatibleDC(hDC);
    HBITMAP hTempBitmap2 = CreateCompatibleBitmap(hDC, 300, 200);
    HBITMAP hOldTempBitmap2 = (HBITMAP)::SelectObject(hTempDC2, hTempBitmap2);
    HDC hTempDC3 = ::CreateCompatibleDC(hDC);
    HBITMAP hTempBitmap3 = CreateCompatibleBitmap(hDC, 300, 200);
    HBITMAP hOldTempBitmap3 = (HBITMAP)::SelectObject(hTempDC3, hTempBitmap3);
    ::ReleaseDC(NULL, hDC);

    // Clear background
    HBRUSH hBgBrush = ::CreateSolidBrush(transparentColor);
    ::FillRect(hTempDC, &rect, hBgBrush);
    ::FillRect(hTempDC2, &rect, hBgBrush);
    ::BitBlt(hTempDC3, 0, 0, 300, 200, m_hBgDC, 0, 0, SRCCOPY);
    ::DeleteObject(hBgBrush);

    // Create drawing on glow DC
    CreateDrawing(hTempDC2);

    // Draw memory DC on temporary DC
    int glowingOffset = 4;
    ::TransparentBlt(hTempDC, -glowingOffset, 0, 300, 200, hTempDC2,
                0, 0, 300, 200, transparentColor);
    ::TransparentBlt(hTempDC, glowingOffset, 0, 300, 200, hTempDC2,
                0, 0, 300, 200, transparentColor);
    ::TransparentBlt(hTempDC, 0, -glowingOffset, 300, 200, hTempDC2,
                0, 0, 300, 200, transparentColor);
    ::TransparentBlt(hTempDC, 0, glowingOffset, 300, 200, hTempDC2,
                0, 0, 300, 200, transparentColor);

    // Get original bitmap
    BITMAP bmpOrig;
    GetObject(m_hMemBitmap, sizeof(BITMAP), &bmpOrig);
    int sizeOrig = bmpOrig.bmWidthBytes * bmpOrig.bmHeight;
    BYTE* pDataOrig = new BYTE[sizeOrig];
    GetBitmapBits(m_hMemBitmap, sizeOrig, pDataOrig);
    int bppOrig = bmpOrig.bmBitsPixel >> 3;

    // Get source bitmap
    BITMAP bmpSrc;
    GetObject(m_hMemBitmap, sizeof(BITMAP), &bmpSrc);
    int sizeSrc = bmpSrc.bmWidthBytes * bmpSrc.bmHeight;
    BYTE* pDataSrc = new BYTE[sizeSrc];
    GetBitmapBits(hTempBitmap, sizeSrc, pDataSrc);
    int bppSrc = bmpSrc.bmBitsPixel >> 3;

    // Get source2 bitmap
    BITMAP bmpSrc2;
    GetObject(hTempBitmap2, sizeof(BITMAP), &bmpSrc2);
    int sizeSrc2 = bmpSrc2.bmWidthBytes * bmpSrc2.bmHeight;
    BYTE* pDataSrc2 = new BYTE[sizeSrc2];
    GetBitmapBits(hTempBitmap2, sizeSrc2, pDataSrc2);
    int bppSrc2 = bmpSrc2.bmBitsPixel >> 3;

    // Get source3 bitmap
    BITMAP bmpSrc3;
    GetObject(hTempBitmap3, sizeof(BITMAP), &bmpSrc3);
    int sizeSrc3 = bmpSrc3.bmWidthBytes * bmpSrc3.bmHeight;
    BYTE* pDataSrc3 = new BYTE[sizeSrc3];
    GetBitmapBits(hTempBitmap3, sizeSrc3, pDataSrc3);
    int bppSrc3 = bmpSrc3.bmBitsPixel >> 3;

    // Get destination bitmap
    BITMAP bmpDst;
    GetObject(m_hGlowBitmap, sizeof(BITMAP), &bmpDst);
    int sizeDst = bmpDst.bmWidthBytes * bmpDst.bmHeight;
    BYTE* pDataDst = new BYTE[sizeDst];
    GetBitmapBits(m_hGlowBitmap, sizeDst, pDataDst);
    int bppDst = bmpDst.bmBitsPixel >> 3;

    // Get transparent color
    BYTE redTransparent = GetRValue(transparentColor);
    BYTE greenTransparent = GetGValue(transparentColor);
    BYTE blueTransparent = GetBValue(transparentColor);

    // Get glow color
    BYTE redGlow = GetRValue(glowColor);
    BYTE greenGlow = GetGValue(glowColor);
    BYTE blueGlow = GetBValue(glowColor);

    // Copy source bitmap to destination bitmap using transparent color
    int verticalOffset = 0;
    int horizontalOffset;
    int totalOffset;
    BYTE red, green, blue;
    for (i=0; i<bmpSrc.bmHeight; i++)
    {
        horizontalOffset = 0;

        for (j=0; j<bmpSrc.bmWidth; j++)
        {
            // Calculate total offset
            totalOffset = verticalOffset + horizontalOffset;

            // Get source pixel
            blue = pDataSrc[totalOffset];
            green = pDataSrc[totalOffset+1];
            red = pDataSrc[totalOffset+2];

            // Check for transparent color
            if ((red != redTransparent) || (green != greenTransparent) ||
                        (blue != blueTransparent))
            {
                // Set destination pixel
                pDataSrc3[totalOffset] = blueGlow;
                pDataSrc3[totalOffset+1] = greenGlow;
                pDataSrc3[totalOffset+2] = redGlow;
            }

            // Increment horizontal offset
            horizontalOffset += bppSrc;
        }

        // Increment vertical offset
        verticalOffset += bmpSrc.bmWidthBytes;
    }

    // Create temporary bitmap
    BYTE* pDataTemp = new BYTE[sizeDst];
    memcpy(pDataTemp, pDataSrc3, sizeDst);
    BYTE* pDataTemp2 = new BYTE[sizeDst];
    memcpy(pDataTemp2, pDataSrc, sizeDst);

    // Apply blur effect
    int filterSize = 11;
    int filterHalfSize = filterSize >> 1;
    int filterHorizontalOffset = filterHalfSize * bppDst;
    int filterVerticalOffset = filterHalfSize * bmpSrc.bmWidthBytes;
    int filterTotalOffset = filterVerticalOffset + filterHorizontalOffset;
    int filterX, filterY, filterOffset;
    int resultRed, resultGreen, resultBlue;
    int resultRed2, resultGreen2, resultBlue2;
    verticalOffset = 0;
    for (i=filterHalfSize; i<bmpDst.bmHeight-filterHalfSize; i++)
    {
        horizontalOffset = 0;

        for (j=filterHalfSize; j<bmpDst.bmWidth-filterHalfSize; j++)
        {
            // Calculate total offset
            totalOffset = verticalOffset + horizontalOffset;

            if ((i>=filterHalfSize) && (i<bmpDst.bmHeight-filterHalfSize) &&
                (j>=filterHalfSize) && (j<bmpDst.bmWidth-filterHalfSize))
            {
                // Clear result pixel
                resultRed = resultGreen = resultBlue = 0;
                resultRed2 = resultGreen2 = resultBlue2 = 0;

                // Set vertical filter offset
                filterY = verticalOffset;

                // Apply filter
                for (k=-filterHalfSize; k<=filterHalfSize; k++)
                {
                    // Set horizontal filter offset
                    filterX = horizontalOffset;

                    for (l=-filterHalfSize; l<=filterHalfSize; l++)
                    {
                        // Calculate total filter offset
                        filterOffset = filterY + filterX;

                        // Calculate result pixel
                        resultBlue += pDataSrc3[filterOffset];
                        resultGreen += pDataSrc3[filterOffset+1];
                        resultRed += pDataSrc3[filterOffset+2];
                        resultBlue2 += pDataSrc[filterOffset];
                        resultGreen2 += pDataSrc[filterOffset+1];
                        resultRed2 += pDataSrc[filterOffset+2];

                        // Increment horizontal filter offset
                        filterX += bppDst;
                    }

                    // Increment vertical filter offset
                    filterY += bmpDst.bmWidthBytes;
                }

                // Set destination pixel
                pDataTemp[totalOffset+filterTotalOffset] =
                                 resultBlue / (filterSize*filterSize);
                pDataTemp[totalOffset+1+filterTotalOffset] =
                                resultGreen / (filterSize*filterSize);
                pDataTemp[totalOffset+2+filterTotalOffset] =
                                resultRed / (filterSize*filterSize);

                pDataTemp2[totalOffset+filterTotalOffset] =
                                resultBlue2 / (filterSize*filterSize);
                pDataTemp2[totalOffset+1+filterTotalOffset] =
                                resultGreen2 / (filterSize*filterSize);
                pDataTemp2[totalOffset+2+filterTotalOffset] =
                                resultRed2 / (filterSize*filterSize);
            }

            // Increment horizontal offset
            horizontalOffset += bppDst;
        }

        // Increment vertical offset
        verticalOffset += bmpDst.bmWidthBytes;
    }

    // Copy glow bitmap to destination bitmap
    verticalOffset = 0;
    double alpha=1.0, alpha_koef;
    double glow_default_intensity = (redGlow + greenGlow + blueGlow) / 3;
    double glow_intenzity, glow_koef;
    for (i=0; i<bmpDst.bmHeight; i++)
    {
        horizontalOffset = 0;

        for (j=0; j<bmpDst.bmWidth; j++)
        {
            // Calculate total offset
            totalOffset = verticalOffset + horizontalOffset;

            // Check for transparent color
            if ((pDataTemp2[totalOffset+2] !=
                redTransparent) || (pDataTemp2[totalOffset+1]
                != greenTransparent) || (pDataTemp2[totalOffset] != blueTransparent))
            {
                // Calculate glow transparency
                glow_intenzity = (pDataTemp2[totalOffset] + pDataTemp2[totalOffset+1] +
                                  pDataTemp2[totalOffset+2]) / 3;
                glow_koef = (glow_intenzity - 255) / (glow_default_intensity - 255);
                if (fabs(glow_koef) > 0.5)
                    glow_koef = 0.5 * (fabs(glow_koef) / glow_koef);
                if (glow_default_intensity == 255)
                    alpha_koef = 0.0;
                else
                    alpha_koef = alpha * glow_koef;

                // Calculate destination pixel
                blue = (BYTE)(alpha_koef*pDataTemp[totalOffset] +
                       (1.0-alpha_koef)*pDataDst[totalOffset]);
                green = (BYTE)(alpha_koef*pDataTemp[totalOffset+1] +
                        (1.0-alpha_koef)*pDataDst[totalOffset+1]);
                red = (BYTE)(alpha_koef*pDataTemp[totalOffset+2] +
                      (1.0-alpha_koef)*pDataDst[totalOffset+2]);

                // Set destination pixel
                pDataSrc3[totalOffset] = blue;
                pDataSrc3[totalOffset+1] = green;
                pDataSrc3[totalOffset+2] = red;
            }
            else
            {
                // Set destination pixel
                pDataSrc3[totalOffset] = pDataDst[totalOffset];
                pDataSrc3[totalOffset+1] = pDataDst[totalOffset+1];
                pDataSrc3[totalOffset+2] = pDataDst[totalOffset+2];
            }

            // Increment horizontal offset
            horizontalOffset += bppDst;
        }

        // Increment vertical offset
        verticalOffset += bmpDst.bmWidthBytes;
    }

    // Set destination bitmap
    ::SetBitmapBits(m_hGlowBitmap, sizeDst, pDataSrc3);

    // Destroy buffers
    delete pDataOrig;
    delete pDataTemp;
    delete pDataTemp2;
    delete pDataSrc;
    delete pDataSrc2;
    delete pDataSrc3;
    delete pDataDst;

    // Destroy temporary DC and bitmap
    if (hTempDC)
    {
        ::SelectObject(hTempDC, hOldTempBitmap);
        ::DeleteDC(hTempDC);
        ::DeleteObject(hTempBitmap);
    }
    if (hTempDC2)
    {
        ::SelectObject(hTempDC2, hOldTempBitmap2);
        ::DeleteDC(hTempDC2);
        ::DeleteObject(hTempBitmap2);
    }
    if (hTempDC3)
    {
        ::SelectObject(hTempDC3, hOldTempBitmap3);
        ::DeleteDC(hTempDC3);
        ::DeleteObject(hTempBitmap3);
    }

    // Create drawing on glow DC
    CreateDrawing(m_hGlowDC);
}
 

 

 

Copyright ?1998-2024 UCanCode.Net Software , all rights reserved.
Other product and company names herein may be the trademarks of their respective owners.

Please direct your questions or comments to webmaster@ucancode.net