YOU CAN CODE!

 

With The Case Of UCanCode.net  Release The Power OF  Visual C++ !   Home Products | Purchase Support | Downloads  
View in English
View in Japanese
View in
참고
View in Français
View in Italiano
View in 中文(繁體)
Download Evaluation
Pricing & Purchase?
E-XD++Visual C++/ MFC Products
Overview
Features Tour 
Electronic Form Solution
Visualization & HMI Solution
Power system HMI Solution
CAD Drawing and Printing Solution

Bar code labeling Solution
Workflow Solution

Coal industry HMI Solution
Instrumentation Gauge Solution

Report Printing Solution
Graphical modeling Solution
GIS mapping solution

Visio graphics solution
Industrial control SCADA &HMI Solution
BPM business process Solution

Industrial monitoring Solution
Flowchart and diagramming Solution
Organization Diagram Solution

Graphic editor Source Code
UML drawing editor Source Code
Map Diagramming Solution

Architectural Graphic Drawing Solution
Request Evaluation
Purchase
VX++ Cross-Platform C/C++
Overview
Download
Purchase
ActiveX COM Products
Overview
Download
Purchase
Technical Support
  General Q & A
Discussion Board
Contact Us

Links

Get Ready to Unleash the Power of UCanCode .NET

<<Prev graphical editor -- Visual C# .NET / CSharp Example Source Code!

 

Graphics Libraries and SDK Tools for programmers and developers!

The VC++ source codes of this tool is shipped with E-XD++ Library Enterprise Edition, order it now.

It is the world leading graphical component, and graphical tool / graphical drawing tool. It ships with 100% full VC++ and VC# Source Codes

A graphical editor integrated in Visual Studio .NET. Design graphics in the Picture Designer the same way you design application: without writing code. 

Graphical objects: rectangles, rounded rectangles, ellipses, arcs, pies, polygons, polylines, splines, paths, images, text, and Groups. 

Automatic screen updates simplify runtime animation. Change an object property, and XD++ updates the screen, intelligently repairing overlapping objects.  

Maximum performance: XD++ batches screen updates, repainting a minimum number of pixels. Tweak the performance of any Element by changing anti-aliasing or gamma-correction with a RenderAppearance.

It includes C# Example and C# Tutorial, and tons of other C# Source Code.

C# Tutorial:  A gauge control with all source code, .net 2.0 

Call JavaScript from Visual C++ and MFC, Article and Example

C# Example: Free Draw .NET GDI+ Gauge Control with Source Code

C# Tutorial For Beginners  

  So you just install .NET framework and want to start using C# but you don't know where to start ? well...

First you could download this complete tutorial here. There is a directory for each tutorial with a build.bat to build the tutorial and a run.bat to run the program. And every example is already compiled, just in case...

UCCDraw ActiveX Control is an ActiveX control that allows creation and editing of Visio-style charts from within your application. Allows you to create flow charts, vector drawings, raster images and more with the ability to include hyperlinks and various shading and coloring effects. You can group objects together, include images and text, link them together and apply custom drawing effects to create charts similar to Microsoft Visio, Adobe Illustrator, and CorelDRAW

                    >>
 

UCanCode's Flow Diagramming Source Code Kit C# Solution Can be found here

First tutorial

You should first open a DOS command shell. (If you don't know what it is, clic on the Start menu then run (at the bottom) and type, in the text field: "cmd".
exercise: there is an easiest way to do that, try to find it.)

You should begin to work in an empty directory for this. let call it "C:\learncs". Type in the shell:
    > md C:\learncs
    > cd C:\learncs
    > C:
    
Now you should create your first C# program, type "notepad hello.cs" and type (in the notepad)
    using System;
  
    public class Hello
    {
        public static void Main()
        {
            Console.WriteLine("Hello C# World :-)");
        }
    }
    
the using keyword just let you write Console at line 7, instead of System.Console. It's very usefull shortcut when you use a lot of "class" define in System.
Save the file.
Now you could compile. Type in the DOS Shell again and type:
 
csc /nologo /out:hello.exe hello.cs
You probaly have some errors, correct them, compile again, and now you have a working hello.exe program... type
hello, see...

Second tutorial

  Congratulation you've done the most difficult, let increase the difficulty. and create an object instance. in the DOS shell create a new directory:
    > md ..\learncs2
    > cd ..\learncs2
    > notepad hello.cs
    
and then type, in the notepad
    using System;
  
    public class Echo 
    {
        string myString;
        
        public Echo(string aString)
        {
            myString = aString;
        }
       
        public void Tell()
        {
            Console.WriteLine(myString);
        }
    }
        
    public class Hello
    {
    	public static void Main()
    	{
            Echo h = new Echo("Hello my 1st C# object !");
            h.Tell();
    	}
    }
Wouah, 25 lines! That's a program! Save it, compile it, run it...
What happened? csc look for a Main() function in your program, it should find one (and only one) and it will be the entry point of your program.
In this tutorial we create 2 classes: Echo & Hello. In the Main() method you create an Echo object (an instance of the Echo class) with the keyword new
Then we called the instance method "Tell()".
the upper case letter on class or Method is just a MS convention, do as it pleased you.
public is a visibility access, method wich are not public could not be seen from outside, there is also other visibility keywords, to learn more, clic on Start menu-> Programs -> Microsoft .NET Framework SDK -> Documentation there is a search window, an index window, etc... try to learn more about public private protected.

 

Third tutorial

Now you become to be pretty confident, I guess, so we could start using multiple file, and even a dll ? go into an other directory (or stay in this one, I won't mind) and create 2 file:

hello.cs
    using System;
    
    public class Hello
    {
    	public static void Main()
    	{
    	    HelloUtil.Echo h = new HelloUtil.Echo("Hello my 1st C# object !");
            h.Tell();
    	}
    }
    
echo.cs
    using System;
    
    namespace HelloUtil
    {
        public class Echo
        {
            string myString;
            
            public Echo(string aString)
            {
                myString = aString;
            }
            
            public void Tell()
            {
                Console.WriteLine(myString);
            }
        }
    }
    
Note in hello.cs I have used the syntax "HelloUtil.Echo" it's because Echo is in the namespace HelloUtil, you could have typed (at he start of the file) using HelloUtil and avoid HelloUtil., that's the way namespace work.

Now you could compile both in one .exe with
 
> csc /nologo /out:hello.exe *.cs
But it's not my intention, no.
Well.
(Have you tried?)
Let's go building a DLL:
 
> csc /nologo /t:library /out:echo.dll echo.cs
that's it (
dir will confirm).
Now we could use it ...
 
> csc /out:hello.exe /r:echo.dll hello.cs
if you typed "hello" it will worked as usual..., but if you delete "echo.dll" the program will now crash: it use the DLL. You could also change Echo.cs, rebuild the DLL and see... that's the advantage of DLL!

You could also put your DLL in the global assembly cache (GAC), and any program would be able to access it, even if the DLL is not in its directory!
to put it in the GAC, I sugest you read MS doc but here are the unexplained step:

  1. create your assembly key, create it once and use it for every version. you create it with:
     
    sn -k myKeyName.snk
    the .snk file should be in your compilation directory (the one where your run csc)
  2. create a strong asssembly title by adding in any .cs source file the following directive at top level:
        using System.Reflection;	
        using System.Runtime.CompilerServices;
        [assembly: AssemblyTitle("My Lib Title")]
        [assembly: AssemblyVersion("1.2.3.4")]
        [assembly: AssemblyKeyFile("myKeyName.snk")]
        
  3. now add it to the GAC:
     
    > gacutil.exe /if myLib.dll

By the way, did I tell you ? when I referenced the hello.dll while compiling, remember? csc /out:hello.exe /r:echo.dll hello.cs, it could have been any assembly, even a .exe !!!

Fourth tutorial

  Congratulation you would soon be able to hack CsGL but there is one last step you should understand : interop (with C code).
You will need a C compiler, I advise gcc for windows called MinGW, it's free, it's good, it's GCC!
We will create 3 file:
echo.c
    #include <stdio.h>
    
    #define DLLOBJECT __declspec(dllexport)
    
    DLLOBJECT void writeln(char* s)
    {
        printf("%s\n", s);
    }
    
echo.cs
    using System;
    using System.Runtime.InteropServices;
    
    namespace HelloUtil
    {
        public class Echo
        {
            [DllImport("echo.native.dll", CallingConvention=CallingConvention.Cdecl)]
            static extern void writeln(string s);
            
            string myString;
            
            public Echo(string aString)
            {
                myString = aString;
            }
            
            public void Tell()
            {
                writeln(myString);
            }
        }
    }
    
hello.cs
    using System;
    using HelloUtil;
    
    public class Hello
    {
    	public static void Main()
    	{
    		Echo h = new Echo("Hello my 1st interop code !");
    		h.Tell();
    	}
    }
    
Hehe, here you discover a completly new thing, Attribute.
"[DllImport(.." is an attribute.
You could tag any method/field/class with any number of attribute.
They generate extra information that could be used by anyone who could understand them.
This DllImport attribute is understand by the compiler and told him that the function below is in fact in a DLL whose name is "echo.native.dll". I add a calling convention parameter as the default .NET calling convention is __stdcall whereas, in C, it's __cdecl.
By the way, if you look for DllImport in the documentation, look for DllImportAttribute, because you remove "Attribute" to attribute classname when using them, it's like this.

And now let's compile this!

    > csc /nologo /t:library /out:echo.dll echo.cs
    > csc /nologo /out:hello.exe /r:echo.dll hello.cs 
    > 
    > rem "if the following line don't work, read bellow.."
    > gcc -shared -o echo.native.dll echo.c
    > strip echo.native.dll
    
the 2 last line (the gcc & strip command) are for building the "C-DLL".
If they don't work maybe gcc is not in a directory listed in your path environment variable ? check with:
 
%lt; echo %PATH%
Well it's probably not,anyway, so type, assumin mingc is in C:\MinGW:
 
set PATH=C:\MinGW;%PATH%
And try again... you sure it's not a syntax error ?
If it compile test it now:
hello
Great isn't it ?

Now I should admit I didn't tell you all the truth. echo.dll and echo.native.dll are not the same kind of DLL. It's not just the language (C / C#) the C one is a plain executable full of, probably, x86 instruction, whereas the C# one is what MS call a portable executable.. anyway they are different.
If you install echo.dll in the GAC it wont work because it won't find echo.native.dll except if you put in into the PATH (like C:\Windows\System32).
In the same manner when you add the reference in VS.NET echo.native.dll is overlooked and your program won't work....
So either put the native one in your path or copy it in the debug/release directory of VS.NET.
Or do everything by hand (makefile? build.bat?) and put all your dll in you build directory, and everything work fine..

And now..

Well, first forget about notepad. It's good to learn, but so painfull to use regularly.., try to find real developer friendly small text editor (like JFE) or a complete IDE like SharpDevelop.

Now you are ready to understand, I could tell you all the truth:
csgl.dll is a C# assembly and csgl.native.dll is just a dll compiled by GCC, upon which csgl.dll depends...

Get Business Card / Label Print Component C++ Source Codes

Using GDI+ with MFC or native C/VC++

Introduction to GDI+ in .NET

GDI+ Font, Brush and Bitmap

GDI+ GraphicsPath and LinearGradientBrush

GDI+ Printing.

GDI+ and DrawArc and DrawPath

High-speed Charting Control, Real Time Chart, Data Visualization, C# Source Code

Date-Time Edit Control A simple mucancode.neted date-time editor. VC++ Article Source Code and GetWindowText

VC++ MFC Project Setting, Unicode, MBCS,_MBCS or _UNICODE, wWinMainCRTStartup

Screen Capture , to Clipboard, C++ Source Code, Get bitmap of Window

Draw, Print and encode UPCA barcode and UPCE barcode, and EAN13 barcode with VC++ Codes

VC++ Sample: Multiple Views layout of RepositionBars and DeferWindowPos with RecalcLayout and UpdateAllViews

GDI+ Color and ARGB with Example

.NET HMI & SCADA Solution.

VC++ Ado Tutorial with VC++ Ado Sample and VC++ Ado Example

Converter Convert RTF to HTML with VC++ Source Codes, and RICHED32.DLL

Add proto - logic diagram displays to your Java, C++, and .NET applications, for the desktop and rich internet applications.

CAM simulator Sample with VC++ MFC Source Code

CDialogBar, CBitmapButton in Dialog Bar, SubclassDlgItem and EnableDocking VC++ Example

MFC Sample Code: Load and Display PNG Image File

VC++ Example Capture Print Screen to Clipboard including dropdown menu, SetWindowsHookEx and UnhookWindowsHookEx, with RegisterWindowMessage

UML Diagram Component / Drawing C++ Source Code Solution from UCanCode, it will save you 50% - 80% time for building any UML based application.

VC++ XML Read and Write Article: C++ Source Code  for Creating and Processing XML documents

VC++ Article: CSplitterWnd Extension that Allows Create Multiple Views, and Switch Views in Any Pane

News:

1 UCanCode Advance E-XD++ CAD Drawing and Printing Solution Source Code Solution for C/C++, .NET V2024 is released!

2 UCanCode Advance E-XD++ HMI & SCADA Source Code Solution for C/C++, .NET V2024 is released!

3 UCanCode Advance E-XD++ GIS SVG Drawing and Printing Solution Source Code Solution for C/C++, .NET V2024 is released!


Contact UCanCode Software

To buy the source code or learn more about with:

 

Ask any questions by MSN: UCanCode@hotmail.com Yahoo: ucan_code@yahoo.com


 

Copyright ?1998-2024 UCanCode.Net Software , all rights reserved.
Other product and company names herein may be the trademarks of their respective owners.

Please direct your questions or comments to webmaster@UCanCode.net